Rules compendium

When Refresh is impaired

When Refresh is impaired. You have two Ready dice, one Used die and the same Wounded die. A Critical Hit does not return two dice.When Refresh is impaired. You have two Ready dice, one Used die and the same Wounded die. A Critical Hit does not return two dice.When Refresh is impaired. You have two Ready dice, one Used die and the same Wounded die. A Critical Hit does not return two dice.
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At the start of your turn, Refresh is impaired. Roll these three Used Action Dice; keep the Wounded die outside the roll.

  1. Roll only the three Used Action Dice. Do not roll the Wounded die.
  2. Resolve any applicable rerolls before moving dice according to their final faces.
  3. The Critical Hit makes its own die Ready. The Hit also makes its own die Ready.
  4. The Miss stays Used, and the Wounded die stays Wounded.

Result: You have two Ready dice, one Used die and the same Wounded die. A Critical Hit does not return two dice.

  • Ordinary Refresh makes all Used Action Dice Ready automatically. Roll only when Refresh is impaired.

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