Canonical working edition

Rules compendium

Browse every public chapter in the active Narateer rulebook spine. No account. No locked expansions.

Status
Working rules
Release
Pre-alpha v27.2.1
Licence
CC BY 4.0
AllBeginBuildResolveExploreEquipReference
01BeginShatterholme

A World Torn by Gods, Waiting for Heroes.

02BeginWhat Is a TTRPG?

The tale begins—not on the page, but at the table.

03BeginWhat You Need to Play Narateer

You bring the story. Narateer brings the spark.

04BeginHow to Use This Rules Compendium

You hold the tools to forge legends.

05BeginBeing the Guide

Make room for the next choice.

06BeginTools for Safety and Accessibility

Every legend begins with trust at the table.

07BeginNarateer Dice

Same shape. Different voice. Every roll speaks.

08BuildCharacter Bloodlines

Legacy burns before footsteps fall.

09BuildCharacter Origins

You were shaped before you chose to become.

10BuildCore Vitals

Instinct breathes before skill takes hold.

11BuildVitality

Every step burns the fire that keeps you going.

12BuildCharacter Skills

Discipline carves purpose from potential.

13BuildSkills List

The path to mastery begins with a single skill.

14BuildCharacter Classes

A title is given. An identity is earned.

15BuildClass Traits

Training becomes part of how you act.

16BuildFighter

Steel is not strength. Strength is what remains when the steel breaks—and you keep fighting.

17BuildRanger

Know the trail. Choose the moment. Bring everyone home.

18BuildRogue

Find the route. Choose the moment. Change the detail that matters.

19BuildPrimant

An ill wish. A listening spirit. A glimpse of what comes next.

20BuildCleric

A hand upon a wound. A voice beside a grave. A prayer that burns.

21BuildMage

An ember carried through darkness. A meaning hidden in a dream. A word the world remembers.

22BuildCompanions

Two lives. One road.

23BuildCharacter Development

Every hard-won change leaves its mark.

24ResolveActions

Intent becomes consequence.

25ResolveSkill Checks

Commit effort. Test preparation. Let consequence answer.

26ResolveMagic

Still your mind. Shape the unseen.

27ResolveDeath & Recovery

Collapse starts a clock. Aid can stop it.

28ResolveRest

Set down the burden. Gather strength together.

29ExploreDistance & Range

One distance. Three ways to represent it.

30ExploreMovement

Speed changes position. Position changes what happens next.

31ExploreCombat

The story draws the first blade. The consequences carry it forward.

32ExploreScene Modes

Three ways to frame a moment. One shared adventure.

33EquipBulk and Encumbrance

Every burden has a cost. Some are carried in hand. Others are carried in blood and breath.

34EquipEquipment

Steel remembers the hand that carries it. Armour remembers the blow.

35ReferenceBestiary

Not every danger carries a blade.

36ReferenceRules Changelog

This page records player-facing changes to the Narateer Rules Compendium. The version shown here identifies the rules corpus as a whole, including every numbered chapter and reference page.