Canonical working edition
Rules compendium
Browse every public chapter in the active Narateer rulebook spine. No account. No locked expansions.
A World Torn by Gods, Waiting for Heroes.
02BeginWhat Is a TTRPG?The tale begins—not on the page, but at the table.
03BeginWhat You Need to Play NarateerYou bring the story. Narateer brings the spark.
04BeginHow to Use This Rules CompendiumYou hold the tools to forge legends.
05BeginBeing the GuideMake room for the next choice.
06BeginTools for Safety and AccessibilityEvery legend begins with trust at the table.
07BeginNarateer DiceSame shape. Different voice. Every roll speaks.
08BuildCharacter BloodlinesLegacy burns before footsteps fall.
09BuildCharacter OriginsYou were shaped before you chose to become.
10BuildCore VitalsInstinct breathes before skill takes hold.
11BuildVitalityEvery step burns the fire that keeps you going.
12BuildCharacter SkillsDiscipline carves purpose from potential.
13BuildSkills ListThe path to mastery begins with a single skill.
14BuildCharacter ClassesA title is given. An identity is earned.
15BuildClass TraitsTraining becomes part of how you act.
16BuildFighterSteel is not strength. Strength is what remains when the steel breaks—and you keep fighting.
17BuildRangerKnow the trail. Choose the moment. Bring everyone home.
18BuildRogueFind the route. Choose the moment. Change the detail that matters.
19BuildPrimantAn ill wish. A listening spirit. A glimpse of what comes next.
20BuildClericA hand upon a wound. A voice beside a grave. A prayer that burns.
21BuildMageAn ember carried through darkness. A meaning hidden in a dream. A word the world remembers.
22BuildCompanionsTwo lives. One road.
23BuildCharacter DevelopmentEvery hard-won change leaves its mark.
24ResolveActionsIntent becomes consequence.
25ResolveSkill ChecksCommit effort. Test preparation. Let consequence answer.
26ResolveMagicStill your mind. Shape the unseen.
27ResolveDeath & RecoveryCollapse starts a clock. Aid can stop it.
28ResolveRestSet down the burden. Gather strength together.
29ExploreDistance & RangeOne distance. Three ways to represent it.
30ExploreMovementSpeed changes position. Position changes what happens next.
31ExploreCombatThe story draws the first blade. The consequences carry it forward.
32ExploreScene ModesThree ways to frame a moment. One shared adventure.
33EquipBulk and EncumbranceEvery burden has a cost. Some are carried in hand. Others are carried in blood and breath.
34EquipEquipmentSteel remembers the hand that carries it. Armour remembers the blow.
35ReferenceBestiaryNot every danger carries a blade.
36ReferenceRules ChangelogThis page records player-facing changes to the Narateer Rules Compendium. The version shown here identifies the rules corpus as a whole, including every numbered chapter and reference page.