Read the diagram as text
Spend the Action Dice (AD) first. Roll only if the action needs a roll. These three examples use ordinary costs and no bonus dice.
- Pulling this stiff lever needs no check. Pay one Action Die and roll no dice.
- The ordinary Skill Check costs one Action Die: one die for the check. Pay one and roll one.
- With one Boost die, pay two Action Dice: one for the check plus one extra for Boost. Roll both dice.
Result: The three examples pay one, one and two Action Dice, while rolling zero, one and two dice.
- A roll uses the dice required by the action, genuine Boost dice and any explicitly granted bonus dice.