Rules compendium

Necrotic Reconstitution when Critical

Necrotic Reconstitution when Critical. Only the second healing point returns a die in this Critical example.Necrotic Reconstitution when Critical. Only the second healing point returns a die in this Critical example.Necrotic Reconstitution when Critical. Only the second healing point returns a die in this Critical example.
Read the diagram as text

At the start of your turn, this Necrokin is Critical, with Vitality below 0. They use both healing points of Necrotic Reconstitution, available once per Rest.

  1. Use Necrotic Reconstitution at the start of your turn, while Critical. This example uses both of its two healing points.
  2. The first healing point stabilises you at 0 Vitality. It returns no Action Die.
  3. The second healing point restores 1 Vitality and makes one Wounded Action Die Ready.
  4. You wake up with 1 Vitality and one Ready Action Die. You are lying down (Prone).

Result: Only the second healing point returns a die in this Critical example.

  • The first healing point also clears the Critical Recovery Pool.
  • Necrotic Reconstitution is available once per Rest, at the start of your turn. It cannot be used while Dying or after becoming Deceased.
  • This picture teaches only its Critical case. Reconstitution is not magical healing and is not reduced by Awakened Undead.

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