Rules compendium

Covering Fire affects the target’s next turn

Covering Fire affects the target’s next turn. Covering Fire does not reduce Base Movement immediately. It halves Base Movement during the target’s next scheduled Activation.Covering Fire affects the target’s next turn. Covering Fire does not reduce Base Movement immediately. It halves Base Movement during the target’s next scheduled Activation.Covering Fire affects the target’s next turn. Covering Fire does not reduce Base Movement immediately. It halves Base Movement during the target’s next scheduled Activation.
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During the target’s current turn, the Fighter wins a Ranged Clash with Covering Fire. Finish harm and any Continuation Check; the target must remain Active. Its normal Base Movement is 14 m.

  1. Resolve the successful Covering Fire Exchange, including harm and any Continuation Check. The target must remain Active.
  2. Its current turn stays unchanged: Base Movement remains 14 m.
  3. During its next scheduled turn, called its Activation, Base Movement becomes 7 m. Apply that reduction before calculating movement.
  4. That Activation ends, and so does this Covering Fire effect, even if the target could not act.

Result: Covering Fire does not reduce Base Movement immediately. It halves Base Movement during the target’s next scheduled Activation.

  • Declare Covering Fire before rolling a Ranged attack, including a Clash response. Boost with at least one of your own Action Dice, pay normal attack and Boost costs, and spend one Covering Fire use.
  • This changes Base Movement, not movement remaining. Later Activations use ordinary Base Movement unless another effect applies.
  • If several such effects would halve Base Movement, use the lowest single result once. Further uses aimed at the same Activation do not extend or repeat it.
  • A successful use during the affected Activation can reduce the next one.

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