Read the diagram as text
You have two Ready Action Dice and three Used Action Dice. This example uses the ordinary 1 Action Die cost of Second Wind. Letters track the same five dice.
- Begin with two Ready dice, A and B, and three Used dice, C, D and E. The requirement to already have a Used die is met.
- Spend Ready die B to pay the ordinary Action Die cost. You now have one Ready and four Used dice.
- In the next step of Second Wind, return up to two Used dice automatically, without rolling. Here, choose B, the just-paid die, and C.
- Finish with three Ready dice, A, B and C, and two Used dice, D and E.
Result: You finish with three Ready dice—one more than you started with. Pay first; the later refresh cannot fund the earlier payment.
- Spend one use of Second Wind and one Action Die. This also uses one of your Athletics uses for this turn.
- Take its Minor Action once during your Activation, while you already have at least one Used Action Die.
- Second Wind returns up to two Used dice automatically even while Refresh is impaired. You do not roll.
- Your total dice body and current Vitality stay unchanged.