Read the diagram as text
The Ranger and companion have separate Action Dice, Skills and Activations. Each trait says which creature spends what.
- For Pack Strike, the Ranger spends one Pack Strike use. The companion pays its own Melee attack cost, including at least one of its own Action Dice for Boost. Add 1 to that attack’s final total.
- For Warning Call, the Ranger spends one Warning Call use and two of the Ranger’s own Action Dice as the Ranger’s Reaction.
- The companion spends no Action Dice for Warning Call, but must be aware of the danger and able to take Reactions. Prevent one Physical Wound from that source.
Result: The Ranger pays the two Action Dice for Warning Call. Pack Strike’s required attack and Boost dice belong to the companion.
- Both must be Active and able to carry out the effect. The Ranger must be aware and able to communicate within 6 m per Beastcraft level when declaring the trait.
- Declare Pack Strike as the companion commits its Melee attack, before either combatant rolls; if it starts the Exchange, declare before the target chooses a response. It can also enhance a Clash response. Follow ordinary attack requirements.
- Declare Warning Call after Wound Conversion and before applying the Physical Wounds. Use it only once for that batch. The companion must be aware of the danger and able to take Reactions.
- Pack Strike changes one attack’s final total after rerolls. It grants no extra attack.