Rules compendium

You still know the spell after the trait’s uses run out

You still know the spell after the trait’s uses run out. Zero uses left in a trait does not make you forget a learned spell.You still know the spell after the trait’s uses run out. Zero uses left in a trait does not make you forget a learned spell.You still know the spell after the trait’s uses run out. Zero uses left in a trait does not make you forget a learned spell.
Read the diagram as text

You know a spell and have a trait that can help it. You meet both sets of requirements and have one trait use left. Knowing the spell and using the trait are separate.

  1. Keep the learned spell written among the spells you know. Record one use left in the trait that helps it.
  2. On the first cast, pay the normal casting dice and spend one trait use at its Trigger. This cast gets the trait’s benefit; the trait now has zero uses left.
  3. Keep the learned-spell entry unchanged. On a later cast, pay the normal casting dice again. You can cast the spell without the exhausted trait’s benefit.

Result: Zero uses left in a trait does not make you forget a learned spell.

  • A trait use does not pay an Action Die or Magic Die cost.
  • Trance, trained Path Skill, targeting and all other casting requirements apply to both casts.
  • This shared example applies to Primant, Cleric and Mage. Advancement and trait ranks follow Character Development.

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