Rules compendium

Leeching Blight waits for the target’s next Refresh

Leeching Blight waits for the target’s next Refresh. Leeching Blight delays three dice’s Refresh in this example; it does not inflict three Wounds.Leeching Blight waits for the target’s next Refresh. Leeching Blight delays three dice’s Refresh in this example; it does not inflict three Wounds.Leeching Blight waits for the target’s next Refresh. Leeching Blight delays three dice’s Refresh in this example; it does not inflict three Wounds.
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This casting gives a margin of 5. The Magic Conversion table says it blocks 3 dice. The living target’s next Refresh is ordinary and unimpaired.

  1. Subtract resistance 2 from casting total 7 to get margin 5. Look up that margin in Magic Conversion: 3 Action Dice cannot refresh.
  2. Do not spend, remove or Wound any of the target’s dice when the spell is cast.
  3. At the start of the target’s next turn, it has four Used Action Dice. Set aside three of them; they stay Used. Its remaining die refreshes to Ready.
  4. The blight then ends. This example finishes with three Used Action Dice and one Ready Action Die.

Result: Leeching Blight delays three dice’s Refresh in this example; it does not inflict three Wounds.

  • If the target has fewer Used dice, set aside only those it has. The blight ends even if there are none.
  • If Refresh is impaired, resolve its normal roll for the other dice.
  • It ends early if Trance ends, a Scene Reset occurs or the target leaves its recorded range. Outside an encounter, it lasts ten seconds.
  • A later, separate refresh effect can refresh the dice normally.

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