Rules compendium

Burden of Mercy divides the same three Wounds

Burden of Mercy divides the same three Wounds. The Cleric suffers 2 Wounds and the ally suffers 1. No Wound is removed or copied.Burden of Mercy divides the same three Wounds. The Cleric suffers 2 Wounds and the ally suffers 1. No Wound is removed or copied.Burden of Mercy divides the same three Wounds. The Cleric suffers 2 Wounds and the ally suffers 1. No Wound is removed or copied.
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After other harm adjustments, an ally has 3 Wounds incoming from one attack. The spell lets the Cleric take up to 2 Wounds. The Cleric chooses to take both.

  1. Resolve other harm adjustments first. Before the attack’s three Wounds are applied, the Cleric casts Burden of Mercy as a Reaction.
  2. The Cleric’s Medicine casting total of 3 beats Difficulty 1. Magic Conversion permits taking up to two Wounds.
  3. The Cleric chooses to take both permitted Wounds. Move two of the three identical Wound tokens to the Cleric and leave one with the ally.
  4. Apply two Wounds to the Cleric and one to the ally. Do not reduce the transferred Wounds with the Cleric’s Protection.

Result: The Cleric suffers 2 Wounds and the ally suffers 1. No Wound is removed or copied.

  • Transferred Wounds retain the attack’s Harm classification and cannot be transferred again.
  • Apply any Continuation Check normally to each creature’s final share.
  • Trance, awareness, ability to react, range and normal casting costs still apply.
  • Only one Burden of Mercy can alter the same attack’s Wounds. Competing offers follow participant order; only the first legal offer pays.

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