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After other harm adjustments, an ally has 3 Wounds incoming from one attack. The spell lets the Cleric take up to 2 Wounds. The Cleric chooses to take both.
- Resolve other harm adjustments first. Before the attack’s three Wounds are applied, the Cleric casts Burden of Mercy as a Reaction.
- The Cleric’s Medicine casting total of 3 beats Difficulty 1. Magic Conversion permits taking up to two Wounds.
- The Cleric chooses to take both permitted Wounds. Move two of the three identical Wound tokens to the Cleric and leave one with the ally.
- Apply two Wounds to the Cleric and one to the ally. Do not reduce the transferred Wounds with the Cleric’s Protection.
Result: The Cleric suffers 2 Wounds and the ally suffers 1. No Wound is removed or copied.
- Transferred Wounds retain the attack’s Harm classification and cannot be transferred again.
- Apply any Continuation Check normally to each creature’s final share.
- Trance, awareness, ability to react, range and normal casting costs still apply.
- Only one Burden of Mercy can alter the same attack’s Wounds. Competing offers follow participant order; only the first legal offer pays.