Read the diagram as text
This instant Judgement Flame cast has no other cost changes or dice-moving effects. Kindled Judgement requires at least one of the Cleric’s own Action Dice as Boost and one trait use.
- Pay one base Magic Die and one of the Cleric’s own Action Dice as genuine Boost.
- Declare Kindled Judgement at its Trigger, before the defender chooses a response or resistance, and spend one use of the trait.
- Add one extra die to this casting roll. Roll three dice: the paid Magic Die, the paid Boost Action Die and the extra die.
- Resolve the instant spell, harm and any Continuation Check. In this ordinary example, both paid dice become Used Action Dice, including the paid Magic Die.
- Set the bonus die aside. It never joins the Cleric’s Action Dice or Magic Dice and cannot be spent.
Result: Two body dice were paid. Three dice were rolled. Only the two paid dice become Used Action Dice.
- The bonus is not another Boost die and does not count against the Boost limit.
- The extra die cannot satisfy the own-Action-Die Boost requirement or pay the trait use.
- Trance, trained Path Skill, a legal target and normal casting requirements still apply.
- If resolution has already Wounded or otherwise moved a paid die, keep that result instead of moving it again.