Rules compendium

Far Dream: briefly see and hear from another point

Far Dream: briefly see and hear from another point. Far Dream grants one moment of remote sight and hearing, with no movement and no continuing scout.Far Dream: briefly see and hear from another point. Far Dream grants one moment of remote sight and hearing, with no movement and no continuing scout.Far Dream: briefly see and hear from another point. Far Dream grants one moment of remote sight and hearing, with no movement and no continuing scout.
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Your Observation Skill Level is 1, so Far Dream has a range of 6 m. Choose a viewpoint 4 m away and a direction to face. The room beyond the door is lit.

  1. With Observation Skill Level 1, choose a point 4 m away within Far Dream’s 6 m range, and a direction to face. You remain at your original position.
  2. The door you cannot see through is 2 m from you. It does not block this spell’s casting to the unseen point beyond it.
  3. A casting total of 2 beats Difficulty 1. See and hear one moment from the viewpoint as if you stood there.
  4. Ordinary light and barriers at that viewpoint apply. The lit room is visible, but the further wall blocks the view beyond it.
  5. The view ends with the cast. You have not moved, and there is no creature or ongoing watcher at the point.

Result: Far Dream grants one moment of remote sight and hearing, with no movement and no continuing scout.

  • This brief view cannot supply sight or line of effect for another spell or attack.
  • A viewpoint inside solid matter gives no usable view. You learn only that the view is blocked.
  • Concealed creatures or details use the higher of Difficulty 1 and their ordinary Observation target, resolved by this same casting check.
  • Repeating an unchanged search gives no fresh information. No fixed viewing cone is implied.

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