Rules compendium

Your companion gets one turn each Round

Your companion gets one turn each Round. The companion does not act twice in Round 1, and its opening does not grant you an immediate extra turn.Your companion gets one turn each Round. The companion does not act twice in Round 1, and its opening does not grant you an immediate extra turn.Your companion gets one turn each Round. The companion does not act twice in Round 1, and its opening does not grant you an immediate extra turn.
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A turn is an Activation. In the same encounter, your companion normally takes one turn immediately after yours. Starting the fight uses its turn for that Round.

  1. Normally, take your scheduled turn, then your companion immediately takes its one turn for that Round.
  2. If the companion starts the fight, its opening turn uses its Round 1 turn.
  3. Other combatants may take turns before your scheduled turn. Later, when your normal turn comes, take it normally.
  4. Skip the companion’s usual slot after you in Round 1: it has already acted and gets no additional turn or start-turn Refresh.
  5. From Round 2, your companion again takes its turn immediately after yours.

Result: The companion does not act twice in Round 1, and its opening does not grant you an immediate extra turn.

  • It refreshes its own Used Action Dice at the start of its own turn under normal Refresh rules.
  • Its place continues if you cannot act, leave or collapse.
  • If it already has a separate encounter order when you join, keep that established order.
  • When scenes meet, carry actual acted/not-acted state. Leaving, returning or changing handler grants no extra turn, Refresh or movement allowance.

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