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Senna is Active and has Cognition 3, Medicine 3 and Cleric 3. Her three Cleric trait ranks are in Restoring Grace. This example uses ordinary costs in Story Points (SP), without a Training Exchange discount.
- Raise Cognition from 3 to 4 for 8 Story Points. Medicine cannot exceed its Linked Vital, Cognition.
- Raise Medicine from 3 to 4 for 4 Story Points. Medicine is one of Cleric’s core Skills; only one qualifying core Skill needs to meet the new Class level.
- Raise Cleric from 3 to 4 for 4 Story Points.
- As part of the Class increase, choose one new spell and one trait rank independently. Senna may raise Restoring Grace to rank 4 or choose another trait she is allowed to choose. Neither reward has a separate Story Point price.
- The three paid increases total 16 Story Points. Skip any prerequisite increase already met.
Result: Cleric level 4 grants the new spell and trait rank. The example costs 16 SP, with no separate purchase for either reward.
- Choose legal spell and rank allocations before paying. Record the Class increase first, then add the new trait rank to your chosen trait.
- A chosen trait’s Path Skill needs level 1; the owning Class sets its rank ceiling. A higher ceiling grants no extra ranks.
- Trait ranks in a Class add up to its Class level. Existing ranks are not freely reassigned.
- Vitals, Skills and Classes each stop at 10. This advance gives no starting Skill Levels, money or gear again.