Rules compendium

Slowed changes the payment, not the roll dice

Slowed changes the payment, not the roll dice. The Slowed attack with one Boost die pays four Action Dice but rolls two dice.Slowed changes the payment, not the roll dice. The Slowed attack with one Boost die pays four Action Dice but rolls two dice.Slowed changes the payment, not the roll dice. The Slowed attack with one Boost die pays four Action Dice but rolls two dice.
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This attack normally costs 1 Action Die. Slowed doubles its cost. No other discounts, fees, cost changes or roll-die changes apply to these examples.

  1. This attack normally costs one Action Die. Choose how many Boost dice to add, within your Skill limit. Apply applicable discounts first, then Slowed doubles the resulting Action Dice payment.
  2. With no Boost, pay two Action Dice: one for the attack and one extra for Slowed. Roll only the attack’s one die.
  3. With one Boost die, pay four Action Dice: one for the attack, one genuine Boost die and two extra for Slowed. Roll only the attack die and genuine Boost die: two dice.
  4. The extra Action Dice paid for Slowed are not rolled and are not Boost. In this ordinary example, all paid dice become Used after resolution.
  5. With only three Ready Action Dice, the unboosted attack is affordable but the four-die payment is not.

Result: The Slowed attack with one Boost die pays four Action Dice but rolls two dice.

  • Choose a smaller legal Boost or another legal option before committing if the full payment is unaffordable. An illegal declaration spends nothing.
  • These are payment roles, not new dice states. Paid dice remain unavailable until resolution; never move a die twice if resolution has already moved it.
  • Slowed also modifies additional Action Die fees, but not Magic Dice payments or trait uses. Zero Action Dice stays zero.
  • Apply each modifier once per payment. Increased payment grants no extra Boost, healing, Refresh or other fixed effect.

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