Read the diagram as text
This attack normally costs 1 Action Die. Slowed doubles its cost. No other discounts, fees, cost changes or roll-die changes apply to these examples.
- This attack normally costs one Action Die. Choose how many Boost dice to add, within your Skill limit. Apply applicable discounts first, then Slowed doubles the resulting Action Dice payment.
- With no Boost, pay two Action Dice: one for the attack and one extra for Slowed. Roll only the attack’s one die.
- With one Boost die, pay four Action Dice: one for the attack, one genuine Boost die and two extra for Slowed. Roll only the attack die and genuine Boost die: two dice.
- The extra Action Dice paid for Slowed are not rolled and are not Boost. In this ordinary example, all paid dice become Used after resolution.
- With only three Ready Action Dice, the unboosted attack is affordable but the four-die payment is not.
Result: The Slowed attack with one Boost die pays four Action Dice but rolls two dice.
- Choose a smaller legal Boost or another legal option before committing if the full payment is unaffordable. An illegal declaration spends nothing.
- These are payment roles, not new dice states. Paid dice remain unavailable until resolution; never move a die twice if resolution has already moved it.
- Slowed also modifies additional Action Die fees, but not Magic Dice payments or trait uses. Zero Action Dice stays zero.
- Apply each modifier once per payment. Increased payment grants no extra Boost, healing, Refresh or other fixed effect.