Rules compendium

Pay for Trance, then convert remaining Ready dice

Pay for Trance, then convert remaining Ready dice. The die paid for Trance is Used. Only the remaining Ready Action Dice can be converted.Pay for Trance, then convert remaining Ready dice. The die paid for Trance is Used. Only the remaining Ready Action Dice can be converted.Pay for Trance, then convert remaining Ready dice. The die paid for Trance is Used. Only the remaining Ready Action Dice can be converted.
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The same five dice A–E begin as Ready Action Dice. You have a Trance use available and Magic Pool Limit 3. This example has the ordinary, unmodified entry cost.

  1. Start with the same five Ready Action Dice A–E and a Magic Pool Limit of three.
  2. Spend one Trance use and pay one Ready Action Die for the ordinary Minor Action entry cost. Die A becomes Used and cannot also be converted.
  3. Turn three of the remaining Ready Action Dice, B, C and D, one-for-one into Ready Magic Dice. They fill the Magic Pool’s three places.
  4. Leave E as a Ready Action Die. The result is one Ready Action Die, one Used Action Die and three Ready Magic Dice: still the same five dice.

Result: The die paid for Trance is Used. Only the remaining Ready Action Dice can be converted.

  • After paying the full modified cost, at least one Ready Action Die must remain to convert, with room in the pool. An illegal declaration spends nothing.
  • Ready and committed Magic Dice both count towards Magic Pool capacity. Conversion creates no dice and changes no Vitality.
  • Entering or deepening is allowed once per own turn, combined. It needs no Skill Check and spends no proactive Skill use.
  • Slowed makes the ordinary entry payment two Action Dice, but conversion stays one-for-one and still spends one Trance use.
  • Running out of Trance uses does not prevent spending Ready Magic Dice already held.

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