Read the diagram as text
The same five dice A–E begin as Ready Action Dice. You have a Trance use available and Magic Pool Limit 3. This example has the ordinary, unmodified entry cost.
- Start with the same five Ready Action Dice A–E and a Magic Pool Limit of three.
- Spend one Trance use and pay one Ready Action Die for the ordinary Minor Action entry cost. Die A becomes Used and cannot also be converted.
- Turn three of the remaining Ready Action Dice, B, C and D, one-for-one into Ready Magic Dice. They fill the Magic Pool’s three places.
- Leave E as a Ready Action Die. The result is one Ready Action Die, one Used Action Die and three Ready Magic Dice: still the same five dice.
Result: The die paid for Trance is Used. Only the remaining Ready Action Dice can be converted.
- After paying the full modified cost, at least one Ready Action Die must remain to convert, with room in the pool. An illegal declaration spends nothing.
- Ready and committed Magic Dice both count towards Magic Pool capacity. Conversion creates no dice and changes no Vitality.
- Entering or deepening is allowed once per own turn, combined. It needs no Skill Check and spends no proactive Skill use.
- Slowed makes the ordinary entry payment two Action Dice, but conversion stays one-for-one and still spends one Trance use.
- Running out of Trance uses does not prevent spending Ready Magic Dice already held.