Rules compendium

At zero Vitality or below: what happens next?

At zero Vitality or below: what happens next?. Exactly 0 means stable Unconscious. Below 0, the remaining Critical Recovery Dice determine Critical or Dying.At zero Vitality or below: what happens next?. Exactly 0 means stable Unconscious. Below 0, the remaining Critical Recovery Dice determine Critical or Dying.At zero Vitality or below: what happens next?. Exactly 0 means stable Unconscious. Below 0, the remaining Critical Recovery Dice determine Critical or Dying.
Read the diagram as text

Check your current Vitality first. At zero or below, you are Prone and unable to act.

  1. If your Vitality is exactly 0, become Unconscious and stable. The number of Ready Action Dice does not change this state.
  2. If Vitality is below 0, check the Critical Recovery Pool established for this collapse. One or more Recovery Dice means Critical; no Recovery Dice means Dying.
  3. While Critical, keep the pool between turns. If it runs out, move directly to Dying.
  4. On entering Dying, allow the rescue window. Make Last Gasp at the start of your following turn only if you are still Dying.

Result: Exactly 0 means stable Unconscious. Below 0, the remaining Critical Recovery Dice determine Critical or Dying.

  • Pool creation and the shrinking-pool example are in the Critical procedure and D26-B. Recovery and Last Gasp outcomes remain in their owning explanations.
  • A collapsed character is Prone, cannot act and does not make Continuation Checks. Waking leaves them Prone.
  • Critical and Dying clocks continue at turn-length intervals when there is no formal turn order. Do not repeat safe Unconscious Recovery Rolls just to seek a better result.

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