Read the diagram as text
Check your current Vitality first. At zero or below, you are Prone and unable to act.
- If your Vitality is exactly 0, become Unconscious and stable. The number of Ready Action Dice does not change this state.
- If Vitality is below 0, check the Critical Recovery Pool established for this collapse. One or more Recovery Dice means Critical; no Recovery Dice means Dying.
- While Critical, keep the pool between turns. If it runs out, move directly to Dying.
- On entering Dying, allow the rescue window. Make Last Gasp at the start of your following turn only if you are still Dying.
Result: Exactly 0 means stable Unconscious. Below 0, the remaining Critical Recovery Dice determine Critical or Dying.
- Pool creation and the shrinking-pool example are in the Critical procedure and D26-B. Recovery and Last Gasp outcomes remain in their owning explanations.
- A collapsed character is Prone, cannot act and does not make Continuation Checks. Waking leaves them Prone.
- Critical and Dying clocks continue at turn-length intervals when there is no formal turn order. Do not repeat safe Unconscious Recovery Rolls just to seek a better result.