Rules compendium

Local movement still spends allowance

Local movement still spends allowance. The out-and-back leaves 0.4 Zones. The separate 2.5m allowance allows local movement only, without crossing a Zone boundary.Local movement still spends allowance. The out-and-back leaves 0.4 Zones. The separate 2.5m allowance allows local movement only, without crossing a Zone boundary.Local movement still spends allowance. The out-and-back leaves 0.4 Zones. The separate 2.5m allowance allows local movement only, without crossing a Zone boundary.
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These are two separate Cinematic examples on ordinary ground. In the first, a 10m Walk has already become one Zone of movement.

  1. First example: record the one-Zone allowance. Moving 3m within this Zone costs 0.3 Zones, leaving 0.7.
  2. Returning 3m costs another 0.3 Zones. Record 0.4 Zones left; do not round it again. An intervening Action does not restore movement.
  3. Second example: a separately calculated 2.5m allowance rounds to zero Zones. Keep its original metres for local movement inside the current Zone.
  4. On ordinary ground, a point 2m away is reachable and a point 3m away is not. This allowance cannot enter another Zone.

Result: The out-and-back leaves 0.4 Zones. The separate 2.5m allowance allows local movement only, without crossing a Zone boundary.

  • An actual zero-metre allowance permits no movement. A positive allowance rounded to zero Zones is different.
  • Terrain, hidden movement, hazards, barriers, reach and Opportunity Attacks still apply to the route. Spend each segment’s cost once.

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