Read the diagram as text
One possible order for Mira and Orin against the bandits Rook and Sable. Each character has one turn per Round.
- Rook’s opening attack is part of his first turn. Mira pays for a Clash during it, but this is an Exchange Response, not Mira’s turn.
- After Rook, the heroes agree that Orin acts. Sable follows, then Mira takes her own turn and refreshes at its start.
- Round 1 ends after everyone has taken one turn: Rook, Orin, Sable, Mira.
- The bandits are already due after Mira. They remain next across the Round boundary, choosing Sable. The example Round 2 is Sable, Mira, Rook, Orin.
Result: Mira still gets her own turn in Round 1. Sable starts Round 2 because the bandits’ side was next.
- These names show one possible order, not fixed initiative. Changing player order needs the next player’s agreement and cannot split an Activation.
- Responses have their normal costs and requirements. They do not consume an own turn or proactive Skill use. The opening attack grants no extra Refresh.
- A Round is about ten seconds of overlapping action, not ten seconds for each separate turn.