Rules compendium

A response does not spend your turn

A response does not spend your turn. Mira still gets her own turn in Round 1. Sable starts Round 2 because the bandits’ side was next.A response does not spend your turn. Mira still gets her own turn in Round 1. Sable starts Round 2 because the bandits’ side was next.A response does not spend your turn. Mira still gets her own turn in Round 1. Sable starts Round 2 because the bandits’ side was next.
Read the diagram as text

One possible order for Mira and Orin against the bandits Rook and Sable. Each character has one turn per Round.

  1. Rook’s opening attack is part of his first turn. Mira pays for a Clash during it, but this is an Exchange Response, not Mira’s turn.
  2. After Rook, the heroes agree that Orin acts. Sable follows, then Mira takes her own turn and refreshes at its start.
  3. Round 1 ends after everyone has taken one turn: Rook, Orin, Sable, Mira.
  4. The bandits are already due after Mira. They remain next across the Round boundary, choosing Sable. The example Round 2 is Sable, Mira, Rook, Orin.

Result: Mira still gets her own turn in Round 1. Sable starts Round 2 because the bandits’ side was next.

  • These names show one possible order, not fixed initiative. Changing player order needs the next player’s agreement and cannot split an Activation.
  • Responses have their normal costs and requirements. They do not consume an own turn or proactive Skill use. The opening attack grants no extra Refresh.
  • A Round is about ten seconds of overlapping action, not ten seconds for each separate turn.

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