Rules compendium

From winning dots to Wounds

From winning dots to Wounds. Wound Margin 6 becomes 3 Wounds through the conversion table. The three identical marks each mean one Wound.From winning dots to Wounds. Wound Margin 6 becomes 3 Wounds through the conversion table. The three identical marks each mean one Wound.From winning dots to Wounds. Wound Margin 6 becomes 3 Wounds through the conversion table. The three identical marks each mean one Wound.
Read the diagram as text

Mira wins a sword Clash against Rook. Work out the margin, then convert that margin to Wounds.

  1. Mira’s final total 4 minus Rook’s final total 2 gives Hit Margin 2.
  2. Mira chose Agility 3. The sword’s Damage Vital Cap is 3, so the contribution is 3. Add Weapon Damage 2 for Strike Rating 5.
  3. Subtract Rook’s Leather Protection Rating 1: Hit Margin 2 + Strike Rating 5 − Protection Rating 1 = Wound Margin 6.
  4. Use the separate Wound Conversion table. Its 5–6 row gives three Wounds, so Rook loses three Vitality, not six.
  5. Apply each Wound to an existing die, then resolve collapse before any required Continuation Check.

Result: Wound Margin 6 becomes 3 Wounds through the conversion table. The three identical marks each mean one Wound.

  • Each Wound lowers VIT by one and moves one existing die to Wounded AD. Take Ready AD or MD first; only when neither remains may Used AD or committed MD be chosen. Wounding committed MD ends its effect.
  • Damage Vital does not change the attack’s Skill or Boost limit. A Wound Margin of zero or below causes no Wound. A specific spell or effect may replace the ordinary weapon calculation.
  • See Combat: Applying Wounds and Continuation Checks, and Death & Recovery: Collapse States, for the next procedure.

SVG files: Desktop · Phone · Narrow phone