Rules compendium

Exactly half is not below half

Exactly half is not below half. 4 to 2 requires no check here. 4 to 1 requires one check, even though both triggers apply.Exactly half is not below half. 4 to 2 requires no check here. 4 to 1 requires one check, even though both triggers apply.Exactly half is not below half. 4 to 2 requires no check here. 4 to 1 requires one check, even though both triggers apply.
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Two independent examples begin at 4 Vitality, with Maximum Vitality 4. The character has not yet fallen below half in this fight.

  1. Resolve collapse first. At 0 Vitality or below, follow Death & Recovery; do not make a Continuation Check.
  2. In the first example, two Wounds reduce 4 to 2. Two is exactly half of Maximum Vitality, not below it, and the hit did not cause more than half. No check is required.
  3. In the separate second example, three Wounds reduce 4 to 1 while the character remains Active. This is the first fall below half, and this single hit caused more than half Maximum Vitality.
  4. Both triggers together require one check. Roll one die for each point of Resilience at no AD or MD cost.
  5. At least one dot passes. Zero dots means stop attacking and choose a legal way to seek safety.

Result: 4 to 2 requires no check here. 4 to 1 requires one check, even though both triggers apply.

  • Do not Boost or apply Edge, rerolls or other dice modifiers unless a rule specifically permits them for this check.
  • The player chooses their character’s possible safety response; the Guide chooses for an NPC. A failure grants no free escape. Normal movement and guard costs still apply.
  • After failure, the character cannot attack, Clash or Assist attacks until the combat ends unless a specific rule removes the restriction. Healing or a later pass does not lift it. Healing also does not reset the first-below-half trigger.

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