Rules compendium

Keep each source and ending time

Keep each source and ending time. A causes 2, 1, 1 Wounds. B independently causes 1, 1, 1. The totals are 3, 2, 2 Wounds at the ends of your turns.Keep each source and ending time. A causes 2, 1, 1 Wounds. B independently causes 1, 1, 1. The totals are 3, 2, 2 Wounds at the ends of your turns.Keep each source and ending time. A causes 2, 1, 1 Wounds. B independently causes 1, 1, 1. The totals are 3, 2, 2 Wounds at the ends of your turns.
Read the diagram as text

Example only: two sources of Lingering Harm are affecting you. The numbers below are Wounds.

  1. Keep Source A’s uses separate in the record: one Wound each turn for three turns, and two Wounds lasting only one turn.
  2. At the end of your first turn, both A amounts are due. Use the higher amount, two Wounds, rather than adding them. Source B adds one Wound: three total.
  3. At the end of your second turn, A’s stronger use has ended. A causes one Wound and B causes one: two total.
  4. At the end of your third turn, A and B again cause one Wound each: two total. Each use ends at its own stated time.

Result: A causes 2, 1, 1 Wounds. B independently causes 1, 1, 1. The totals are 3, 2, 2 Wounds at the ends of your turns.

  • These are example amounts and durations, not a new poison or creature profile. Follow a source’s stated timing and ending over the defaults.
  • Repeated uses of the same effect from the same creature or hazard are one source unless a rule explicitly separates them. Different effects, creatures or hazards are separate sources.
  • Ending one named source ends its remaining uses but leaves other sources. Ending Lingering Harm does not heal Wounds already suffered, and healing Wounds does not end it.

SVG files: Desktop · Phone · Narrow phone