Read the diagram as text
This Cinematic example uses an arming sword with Reach Rating 1. The courtyard and gateway have an open boundary. The positions have been agreed before the attack.
- You stand beside the courtyard's open boundary. Target A stands just across it, within your sword's ordinary close reach. You may declare a legal Melee attack against A.
- Target B is farther away in your own courtyard Zone, outside your sword's reach. You must move closer before attacking B with that sword.
- The open Zone boundary changes neither creature's actual position nor your weapon's reach. A real wall or other obstruction would still matter.
Result: Actual positions and weapon reach determine a legal Melee target. Sharing a Zone does not put every creature within reach.
- In Story and Cinematic Modes, Reach Rating 1 means ordinary close or adjacent melee reach. Reach Rating is not metres or a number of Zones.
- In Tactical Mode, Reach Rating 1 reaches up to one Space; Reach Ratings 2 and 3 reach up to two and three Spaces.
- This sketch is an example of agreed positions, not a fixed reach template. A legal target still follows the normal attack payment, response and roll.