Rules compendium

Ranged: check distance and the path

Ranged: check distance and the path. Check both distance and a clear attack path. Being in range alone does not make the shot legal.Ranged: check distance and the path. Check both distance and a clear attack path. Being in range alone does not make the shot legal.Ranged: check distance and the path. Check both distance and a clear attack path. Being in range alone does not make the shot legal.
Read the diagram as text

A Bow has Effective Range 60m and Maximum Range 120m. In Cinematic Mode these are 6 and 12 Zones. The bow is loaded, has ammunition and the attacker knows each target's current position.

  1. A target 2 Zones away with a clear attack path is within Effective Range. No range penalty applies.
  2. A target 8 Zones away with a clear path is beyond Effective Range but within Maximum Range. The attack has Disadvantage.
  3. A target 13 Zones away is beyond Maximum Range. This Bow cannot target it.
  4. A target 2 Zones away behind a solid wall cannot be shot through that wall. Being within range does not remove the obstruction.

Result: Check both distance and a clear attack path. Being in range alone does not make the shot legal.

  • Partial cover gives Disadvantage. Full cover prevents the attack unless a rule or the method bypasses it.
  • Shooting while engaged in melee gives Disadvantage. Merely sharing a Zone is not that condition.
  • The Bow's Tactical ranges are 30 and 60 Spaces. In Story Mode, establish the equivalent range relationship.
  • An unseen target needs a known current location and is attacked with Disadvantage. A last known position is not enough if the target could have moved unseen.

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