Read the diagram as text
Mira has Base Movement 10m. On ordinary ground, her Run costs 1 Action Die and gives 2 Zones of movement. She can pay for her attack and remains able to move after its Exchange.
- Pay the Run's 1 Action Die once. Cross from the courtyard into the connected hall for 1 Zone of movement, arriving at the agreed entry position.
- Move 4m from the hall entry to the agreed position where Mira's sword can reach Rook. That local approach spends 0.4 Zones.
- Pay for and resolve the attack separately, including Rook's response and any consequences. An ordinary unboosted arming-sword attack costs 1 Action Die. The attack does not restore Mira's movement.
- Mira can still move. She travels 3m to the agreed cover position, spending another 0.3 Zones. Do not pay for the same Run again.
- The route spent 1 + 0.4 + 0.3 = 1.7 Zones. Mira has 0.3 Zones left, which is too little for another ordinary Zone crossing.
Result: One Run pays for the whole route. The attack has its own cost. Mira finishes in cover with 0.3 Zones of movement left.
- The Zone connection and local positions are agreed before movement. Zones are not fixed 10m squares; the sketch is not to scale.
- A 10m Walk gives only 1 Zone. It could pay for this crossing, but no movement would remain for the approach farther into the hall.
- The route must be legal. Apply terrain, Conditions, reactions and any risky-manoeuvre procedure when they actually matter.
- Entering or leaving melee reach alone does not trigger an Opportunity Attack. Successive steps that remain within reach can; clarify those steps before moving.