Rules compendium

Tactical: two steps, attack, three steps

Tactical: two steps, attack, three steps. Orin uses two Spaces before the attack and three afterwards. The attack is paid separately and grants no new movement.Tactical: two steps, attack, three steps. Orin uses two Spaces before the attack and three afterwards. The attack is paid separately and grants no new movement.Tactical: two steps, attack, three steps. Orin uses two Spaces before the attack and three afterwards. The attack is paid separately and grants no new movement.
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In a separate fight, Orin has Base Movement 10m. His Walk allows five 2m Spaces on ordinary ground and costs 0 Action Dice. His arming sword and Sable's melee weapon each have Reach Rating 1.

  1. Follow steps 1 and 2 from Orin's starting Space. At step 2 he is adjacent to Sable, so his Reach Rating 1 sword can reach her.
  2. Pay for and resolve Orin's attack and Sable's response before moving again. This ordinary unboosted sword attack costs 1 Action Die; Walking itself has no roll.
  3. Orin remains able to move. Step 3 leaves Sable's one-Space reach. Leaving her reach alone does not trigger an Opportunity Attack.
  4. Continue through steps 4 and 5 to the marked cover position. All five steps use the same Walk allowance. No Walk movement remains.

Result: Orin uses two Spaces before the attack and three afterwards. The attack is paid separately and grants no new movement.

  • This is a different route from the Cinematic example, not a conversion of it. Each entered Space costs one step on this ordinary route.
  • An adjacent diagonal counts as one Space. Do not cross blocked Spaces or barriers.
  • Moving between two Spaces that are both within an opponent's reach can trigger an Opportunity Attack after that step. This route enters reach at step 2 and leaves it at step 3.
  • A position behind a miniature does not automatically hide you or grant Advantage. Cover depends on the actual obstruction and attack path.

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