Read the diagram as text
Mira has Base Movement 10m. The lever is 20m away along this clear route. These are three views of one Run, not three consecutive moves.
- Mira has not moved this turn and has at least one Ready AD. There are no relevant movement modifiers, hazards or enemy reactions along this clear ordinary route.
- Choose one Run: Base Movement 10m × 2 = 20m. Pay one AD, with no roll.
- Story view: the same Run carries Mira across the bridge to the lever.
- Cinematic view: Mira starts in Riverbank beside its Bridge connection. Cross Bridge, then enter Shrine Entrance. The lever is at the agreed arrival position, so there is no extra local approach.
- Tactical view: start at Space 0 and move into Spaces 1 through 10. Those ten moves are twenty metres. The eleven drawn positions are not eleven moves.
Result: All three views reach the same lever, spending the same one AD and the same whole Run allowance. Changing view grants no second Run or payment.
- A Zone’s fictional footprint is not fixed at ten metres. This is an example layout, not a universal two-Zone bridge.
- Changing Mode preserves positions, the current turn, the side due next, resources, effects and the unused movement fraction. It grants no Activation, Refresh, Scene Reset or extra movement.