Rules compendium

The same crossing in three Modes

The same crossing in three Modes. All three views reach the same lever, spending the same one AD and the same whole Run allowance. Changing view grants no second Run or payment.The same crossing in three Modes. All three views reach the same lever, spending the same one AD and the same whole Run allowance. Changing view grants no second Run or payment.The same crossing in three Modes. All three views reach the same lever, spending the same one AD and the same whole Run allowance. Changing view grants no second Run or payment.
Read the diagram as text

Mira has Base Movement 10m. The lever is 20m away along this clear route. These are three views of one Run, not three consecutive moves.

  1. Mira has not moved this turn and has at least one Ready AD. There are no relevant movement modifiers, hazards or enemy reactions along this clear ordinary route.
  2. Choose one Run: Base Movement 10m × 2 = 20m. Pay one AD, with no roll.
  3. Story view: the same Run carries Mira across the bridge to the lever.
  4. Cinematic view: Mira starts in Riverbank beside its Bridge connection. Cross Bridge, then enter Shrine Entrance. The lever is at the agreed arrival position, so there is no extra local approach.
  5. Tactical view: start at Space 0 and move into Spaces 1 through 10. Those ten moves are twenty metres. The eleven drawn positions are not eleven moves.

Result: All three views reach the same lever, spending the same one AD and the same whole Run allowance. Changing view grants no second Run or payment.

  • A Zone’s fictional footprint is not fixed at ten metres. This is an example layout, not a universal two-Zone bridge.
  • Changing Mode preserves positions, the current turn, the side due next, resources, effects and the unused movement fraction. It grants no Activation, Refresh, Scene Reset or extra movement.

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