Rules compendium

Reduce Base Movement before calculating Sprint

Reduce Base Movement before calculating Sprint. The allowance is 33.25m, represented as 3 Zones or 16 Spaces. The Skill bonus stays 4m, and rounding happens only at the final conversion.Reduce Base Movement before calculating Sprint. The allowance is 33.25m, represented as 3 Zones or 16 Spaces. The Skill bonus stays 4m, and rounding happens only at the final conversion.Reduce Base Movement before calculating Sprint. The allowance is 33.25m, represented as 3 Zones or 16 Spaces. The Skill bonus stays 4m, and rounding happens only at the final conversion.
Read the diagram as text

You are Encumbered. Your Base Movement is 13m after other Base Movement effects, and your Sprint Skill level is 2.

  1. Use the actual current Encumbrance state. This character is Encumbered, so multiply Base Movement 13m by three quarters: 9.75m. Do not round yet.
  2. Sprint triples that reduced Base Movement: 9.75 × 3 = 29.25m.
  3. Calculate the separate Skill bonus without the carrying reduction: two metres for each of two Skill levels gives four metres.
  4. Add the full four metres: 29.25 + 4 = 33.25m. Keep the fraction until converting the complete allowance.
  5. For Cinematic Mode, 33.25m rounds to 30m and becomes three Zones. Alternatively, Tactical Mode uses 33.25 ÷ 2 = 16.625, rounded down to sixteen Spaces.

Result: The allowance is 33.25m, represented as 3 Zones or 16 Spaces. The Skill bonus stays 4m, and rounding happens only at the final conversion.

  • Heavily Encumbered uses one half of Base Movement instead of three quarters. The player does not choose a preferred reduction or combine the two states.
  • Apply other Base Movement effects first. Terrain changes how the allowance is spent; other movement restrictions still apply. Overburdened does not permit this free-movement calculation.
  • These are alternative representations of one allowance, not consecutive conversions, extra movement or a replacement Sprint payment and Skill-use procedure.

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