Read the diagram as text
You are Encumbered. Your Base Movement is 13m after other Base Movement effects, and your Sprint Skill level is 2.
- Use the actual current Encumbrance state. This character is Encumbered, so multiply Base Movement 13m by three quarters: 9.75m. Do not round yet.
- Sprint triples that reduced Base Movement: 9.75 × 3 = 29.25m.
- Calculate the separate Skill bonus without the carrying reduction: two metres for each of two Skill levels gives four metres.
- Add the full four metres: 29.25 + 4 = 33.25m. Keep the fraction until converting the complete allowance.
- For Cinematic Mode, 33.25m rounds to 30m and becomes three Zones. Alternatively, Tactical Mode uses 33.25 ÷ 2 = 16.625, rounded down to sixteen Spaces.
Result: The allowance is 33.25m, represented as 3 Zones or 16 Spaces. The Skill bonus stays 4m, and rounding happens only at the final conversion.
- Heavily Encumbered uses one half of Base Movement instead of three quarters. The player does not choose a preferred reduction or combine the two states.
- Apply other Base Movement effects first. Terrain changes how the allowance is spent; other movement restrictions still apply. Overburdened does not permit this free-movement calculation.
- These are alternative representations of one allowance, not consecutive conversions, extra movement or a replacement Sprint payment and Skill-use procedure.