
On this page
A title is given. An identity is earned.
Your Class is a tradition of training and a starting place for your character. It helps you choose the kind of adventurer you want to become. Your Skills remain the foundation of what you can do.
What Is a Class?
A Class brings together three core Skills and three Paths. Each Path develops a particular approach through the abilities you learn in that Class.
Paths help you find abilities that suit your character. You can choose from several Paths as you develop.
Class traits grow through ranks. Primants, Clerics and Mages also learn repeatable magical spells. Your Class page lists your choices. Class Traits explains how to use them; Character Development explains how to gain them.
Available Classes
Choosing a Class at Creation
When you create your character:
- Choose a Class and begin at level 1.
- Share 3 Skill Levels between its three core Skills. Give at least one level to two of them. Add your Origin's Skill Levels, then check each final Skill against its Linked Vital.
- For Fighter, Ranger or Rogue, choose one trait at rank 1. For Primant, Cleric or Mage, choose one spell and one trait at rank 1 independently; each choice needs its Path Skill at level 1 or higher.
- Take your Origin's starting equipment and money, plus 120 Dritch from your Class. Buy your equipment at the prices in Equipment. With Beastcraft level 1 or higher, a character of any Class may also buy one trained companion for 50 Dritch from this money. Follow Companions and include the completed bond in your background.
- Record your Class, Skills, chosen abilities, equipment and remaining money on your Character Sheet.
Each Class's Starting Kit walks you through these choices and offers quick starts.
Example: Starting as a Rogue
Lira chooses Rogue. She takes two levels in Stealth and one in Finesse, then chooses False Trail at rank 1.
Her Origin adds another level in Finesse. She now has Stealth level 2 and Finesse level 2, so she needs Agility 2 or higher. She adds her Origin's equipment, takes her 120 Dritch and buys what else she needs.
Developing a Class
After creation, you can gain more Class levels, improve your Skills or enter a new Class. Each Class has its own maximum of level 10. Apply that limit separately to every Class you hold. Follow Character Development for costs and prerequisites.